A Virtual Seminar: Mobile Design: Designing Tapworthy Mobile Apps

with Josh Clark from Global Moxie

12thApr '11

About the event

After the success of last years event SUPA are showing another one of UIE's most popular virtual seminars.

With mobile quickly emerging as a viable and practical source of web based content, designers need to know how to adapt and keep up. In this lively, insightful seminar, designer and Tapworthy author Josh Clark walks you through the surprising changes in technique and perspective that mobile design demands. From first concept to polished pixel, you’ll learn to "think mobile". And you’ll be shown how to craft interfaces in tune with the psychology, culture, and ergonomics within the context of an audience on the go.

Newcomers to mobile design often think that the big challenge of the small screen is squeezing the app into tiny quarters. In fact, designing a handheld mobile app involves far more subtle considerations of context and ergonomics. What makes your app or website mobile? How does it fit the psychology of an audience on the go? How does designing for fingers and thumbs change familiar desktop design conventions? It’s not just how your design looks, but how it feels in the hand.

In the first section of Josh’s seminar he’ll teach you the Mobile Context:

  • Discover the 3 mobile mindsets that describe how people use your app
  • Use a storytelling framework to craft tightly focused mobile experiences
  • Explore strategies for presenting complex information in simple interfaces

In the second section, Josh will show you Finger-Friendly Design:

  • Discover why designing for touch means designing for the thumb
  • Craft ergonomic interfaces with industrial-design techniques
  • Learn gesture jujitsu to help your audience avoid mistaps and other touchscreen errors

Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.

Downloads

Handout Available Here 

More about the speaker(s)

Josh Clark is a designer specializing in mobile user experience, and he's author of Tapworthy: Designing Great iPhone Apps from O'Reilly Media. Josh's company Global Moxie offers consulting services, design strategy, and workshops to help creative companies build tapworthy iPhone apps and effective websites.

We’ve seen him present multiple times over the past 18 months, and know you’ll love his style.

Before the interwebs swallowed him up, Josh worked on a slew of American public-television programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a prime time game show. In 1996, he created the über-popular "Couch-to-5K" (C25K) running program, which has helped millions of sceptical would-be exercisers take up jogging. (His motto for fitness is the same for user experience: no pain... no pain.)

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previous events

2011
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An Introduction to Prototyping
Engaging industry and the public sector in accessible, inclusive design - do we need to shout louder or smarter?
A Virtual Seminar: Mobile Design: Designing Tapworthy Mobile Apps
Student attitudes towards mobile library services for Smartphones
2010
Persuasion Architectures: Nudging People to do the Right Thing
Web Analytics + Usability = A Sum Greater Than Its Parts
Agile and Usability
Modeling the mobile user experience
A virtual seminar: Leveraging Search & Discovery Patterns For Great Online Experiences
Usability and Contemporary User Experience in Digital Libraries
Designing for Personas
Mementoys - usability in product design
2009
Mobile Usability / iPhone App
Election Ballot Usability
Online Qualitative Research - new ways to find out what consumers really think
Prototyping - the landscape and review of Axure RP Pro
Improving Website Usability Using Google Website Optimiser
Web Accessibility update - new guidelines and standards for web accessibility
Designing for Dyslexia
2008
Building the Usability Profession
Exchange of Ideas: Agile/XP and User Experience
Comparative Usability Evaluations: Usability testing vs Expert evaluation
Authoring Tool Accessibility Guidelines
Scottish Usability Showcase
Sub-groups, Deviants and Navigational Alignment: Advanced topics in card sorting
The Perpetual Super-Novice
Label placement in forms (and other time-consuming forms controversies)
Implementing usability changes on an already successful site
2007
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Scottish Usability Showcase for World Usability Day
Interactive TV usability: Is the Electronic Programme Guide (EPG) dead?
Choosing the right technique - the right answers to the right questions
An Award Winning Usability Programme
Usability in the travel industry
Writing for the Web
Designing and Evaluating Mobile Applications for New Social Experiences
University Showcase - Usability research projects from Scottish Universities
Usability and SEO - pulling in the same direction?
Scottish Usability Showcase 2006
2006
Usability standards, the Usability Maturity Model and what they are good for
Everything you've always wanted to know about card sorting
Content Management Systems and Usability
Web Accessibility Primer on WCAG 2.0 and Including Users with Disabilities
Making search a good user experience
Presentation on usability testing software
2005
Web analytics and usability
Usability in government websites
Usability and accessibility with tomorrow's web technologies
Scottish Usability Showcase on World Usability Day
Information Visualisation
Conducting International and Cross Cultural User Research
Web accessibility
Ethnography in the 21st Century
Child centred design and computer games
Delivering a Usable Experience with Rich Internet Applications
The Power of Hindsight
Eyetracking presentation
Thinking Big - Creating usable enterprise portals
Interactive TV usability and accessibility
Insights into Information Architecture for the web
2004
Web accessibility - presentation and demonstration
Handheld Usability
Usability and Public Technology - The complexity behind the simplicity